FANDOM


Do No Harm
Season 2, Episode 10
Do-not-harm
Air date January 22, 2009
Written by Matt Nix
Directed by Matt Nix
Episode Guide
previous
Good Soldier
next
Hot Spot
Do No Harm is the tenth episode of the second season and the twenty-second episode overall.

NotesEdit

SynopsisEdit

Michael prevents a man from committing suicide, whose son suffers from a heart condition. He had lost his savings in a scam after investing in a "miracle drug" for his son, so Michael decides to get him his money back.

Meanwhile, he has to deal with an explosion at his place and his brother in jail.

Spy FactsEdit

  • When you're a spy, you learn to live with the idea of people wanting you dead - an old enemy, a dissatisfied employer, a disgruntled asset. Work long enough, and the line to kill you gets pretty long. Still, getting blown up isn't really something you get used to. 
  • When you're being hunted, paranoia is inevitable. If you don't know what to do with it, it turns into cold, directionless fear. With the right training, it turns into hyper-awareness of your surroundings. Not always pleasant, but a lot more useful. 
  • Distinguishing between different kinds of suspicious behavior is crucial for an operative… Someone doing surveillance, for example, looks different than someone who's trying to commit suicide. 
  • From the first day of training you're told not to get emotionally involved in operations. But sometimes it happens, and there's nothing you can do. 
  • Medical scammers, like pimps, drug dealers or feral dogs, need to protect their territory. They can't let anyone new operate there, or they're asking for problems. Like a corporation has a lawyer to handle copyright infringement, a scammer will often have an enforcer to deal with unwanted competition. 
  • As a spy, the best approach is usually to become a target's friend. Some situations, though, call for a different approach. 
  • Empty commercial buildings are useful when you're looking for a place to interrogate someone. No one pays much attention to people coming and going and the floors are typically soundproof. 
  • Securing a room isn't about walls. A determined captive can kick through plasterboard, but he can't bite through steel bars, or pry out screws with his fingers. Though it might be fun to watch him try. 
  • There's a saying in interrogation: "Violence perceived is violence achieved." You don't want someone screaming, you want him asking questions - asking, "What is he doing with that knife?"… Asking, "If he'll do that to himself, what will he do to me?" … Mostly you want him asking, "How do I make this stop?" 
  • Nearly getting killed shakes you up, no matter how much experience you have. Brushes with death are like snowflakes. Each one is unique, and icy cold. 
  • The "Who talks first?" interrogation technique originally involved taking two blindfolded prisoners up in a helicopter and tossing one out to get the other to talk. … When a helicopter's not available, any tall building will do. … You really don't want to kill anyone, of course. The screaming is all you need. 
  • For the truly security conscious, there's no better meeting place than a pool of water. Even if you manage to hide a bug in your swim trunks, chlorinated water conducts electricity well enough to short out any listening device. 
  • In covert work, you try to make friends with the bad guys. But sometimes you just can't pull it off. Once it's clear you're not going to be friends, you have to resolve the situation as quickly and as cleanly as possible. Sometimes you can't pull that off either.
  • Using sound to determine an enemy's position is one of the oldest techniques in war: whether it's putting an ear to the ground or bouncing sonar off a submarine. If you can get your enemy on the phone, that opens up new possibilities. Hook up your cell phone to an amplifier and a computer that can analyze sound and you have a powerful weapon if you know how to use it
  • Running an operation is like poker. Ideally, you've got good cards and you play them well. When your cards are bad, though, you have to know how to bluff. —
  • In modern warfare, a well-positioned microphone can tell you anything from where troops are moving to where a sniper is firing from. The same basic technology will also tell you when an ambulance passes and someone talking on a cell phone. — Track
  • When you've spent enough time as an operative, recovering from a brush with death isn't about an appointment with the psychiatrist or a week in Hawaii. It's about having a purpose, whether it's something to fight or someone to hunt. —
  • Mark-2 Pineapple Fragmentation grenade has a short range.

Full RecapEdit

Michael westen
Recap!

This episode has no or an incomplete recap. Please help Burn Wiki by expanding it, adding pictures, and improving existing text.



CastEdit

MainEdit

RecurringEdit

GuestEdit

  • Stacey Haiduk as Rachel
  • David Barry Gray as Kenny
  • Charlie Nix as Jack
  • Graham Shiels as Todd
  • Matthew Humphreys as Philip

TriviaEdit

  • The picture supposedly drawn by the kid can be identified as a print-out, as you can see a white border on the entire sheet.
  • Ever since the explosion at Michael's house he has changed his cellphone from the Motorola RAZR to the iPhone.
  • Charlie Nix who plays Jack is the real-life son of Burn Notice creator, Matt Nix.

Continuity ErrorsEdit

  • When Fiona is playing with the little boy at Michael's mom's house, she puts the little armed toy up on a shelf behind her. When she turns back to the kid and the camera angle changes, she's back holding the same toy.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.